Part 1 Talk

Adventure Company

Having approached the column of soldiers and attempted to talk to them, the party is surprised when they are ignored and the marching column proceeds down the road. That is until an order rises from further to the rear and the men stop.

Galal emerges from the crowd of soldiers wearing the clothes of an aristocrat. He introduces himself as Special Envoy to Lord Tanal Aithran. He asks who you are and why you are interfering with the Lord’s Business.

Skill Challenge

Passes Required: 3 Fails Allowed: 4

Key Skills: Bluff, Diplomacy, Insight, Religion

  • Bluff: DC20, any fails result in a +5 difficulty to all checks.
  • Diplomacy: Initially DC25, successful Bluff or Diplomacy Check reduces by 5
  • Insight: DC15, Pass -5 reveal religious preference, Give +5 to Future Diplomacy Checks (Reveal DC of Bluff, he doesn’t like liars.)
  • Religion: Galal is clearly Religious, he is adorned with various tokens of faith. (Reveal preference to Religious, grant +5 to future Diplomacy Checks).

Encounter Passive: Clerics, Lawful Good Characters and Priests gain +5 and Evil players gain a -5 to all Checks during this skill challenge.


Galal assigns the players the quest and pays them 160gp each on the understanding he can trust a group such as yours. He also blesses any Clerics, Priests or Lawful Good characters in the group.

He sends three soldiers to aid you in escorting the man to safety.

Part 1 Helping the Man A


Galal bids you on your way (Perhaps violently) and tells you that one of your kinship is wounded up the road.

Sending a single soldier to escort you and ensure you do not wound the man, he implores you to escort the man to safety else he will report you to the guild.

Part 1 Talk

Hidden Enemies JamesR87